Planetary Annihilation Review

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Planetary Annihilation is the new real-time strategy from Uber Entertainment (read: Total Annihilation and Supreme Commander team) and it arrived with big expectations. Set in the far future this sci-fi RTS dares to take traditional RTS to a planet wasting level – something I’ve personally dreamed of since the dawn of games like Dune 2 and Carrier Command… And this game had especially grand aspirations thanks to its in/famously successful Kickstarter campaign reaching 2.2 million US Dollars.

Sadly this game really didn’t live up to the hype, at least not in my opinion. Compared to its predecessors it’s a shadow of former glories. The presentation is nice, ok, alright – but certainly nothing to write home about. The graphics and sound are fine, up-to-the-job, mediocre – though for my personal taste I really don’t enjoy the simplistic cell-style models and would have preferred something with nice high-res textures and pretty particle-fx.

The gameplay is not-bad, alright, pretty much the same as TA & SC… But somehow lacking that all-powerful king-of-war feeling that I enjoyed so much from those games. But what about the planet hoping? I hear you cry… Again I just get that -seen this donkey ten times already- feeling, even though I really haven’t! It’s amazing how they managed to make the entirely new experience of invading other planets seem boring.

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So what’s the conclusion here? All games that Kickstart are not gold… I’m not sure if they wasted all their time on balancing the multi-player – but the total lack of a single-player campaign whatsoever seems a bit rubbish to me. Coupled with the high price tag and the supreme averageness of this lacklustre software – I’d say don’t bother getting this polystyrene-cup of a game. There are plenty of other RTS games out there to spend your money on.

Final Score 5/10

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